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(3 replies, posted in wolfSSL)

Hi Jacob,

Thanks for your answer, the game is in a really early state, I am just setting the barebones of the server/client network exchange, so there is no hurry yet.

Actually, I have managed to get the client working on multithreading (the client was the problem) so maybe I would be able to sort out the problem, having the blocking functions (wolfssl.accept(), etc.) being called in a separate thread, so maybe I won't need the non-blocking setup, but it's not definitive as I haven't tested yet a real connection between server and client.

Anyway it would be nice to have this funcionality wrapped in future releases, by now I will be dealing with C# threading and wolfssl. Would you think I should expect major problems with these two working together?

Thanks a lot! I'll reply with news.

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(3 replies, posted in wolfSSL)

Greetings,

I'm trying to use the c# wrapper to build a little client for a game using DTLS. The only problems is that I need to have a non-blocking setup, since it's mandatory for the application. I know there is the wolfSSL_set_using_nonblock function in the native library, but I can't find any similiar one inside the c# wrapper.

Then, the question is:
Is there any way to set non-blocking I/O in c#?

Thanks!